- A couch co-op versus rhythm game. Players try to drum out rhythms that the other player must match!
- Developed mainly as a solo project, with some support from small indie collective (MFX) help.
- Made in Unity badly, then made in Unity ok, about to be made very good hopefully in Godot!
- A long term passion project, an rpg about music and communities that flock around it. Set in a stagnant world where music is gatekept by tech giants.
- Combines elements of games and manga we love, like Ping Pong, Samurai Champloo, Jet Set Radio, Parappa the Rapper, Persona, Paper Mario, and more.
- Made with MFX indie collective (Jalen Hernandez (art), Jerry Joiner (design/writing), Aaron Patrick (3d), and yours truly (everything else plus all the other roles too).
- Prototyped and developed in Unity badly, and currently in development in godot.
- A short, noir inspired interrogative whodunnit set in a surreal 1960's San Francisco.
- Created in one week with Zane Schaeffer (art) for Brackeys Game Jam 2020.1.
- Rated 33rd overall of 697 entries, and 7th for audio.
- Made with Unity.
- A retro inspired psychological horror puzzler, about friendships and mental health. Created by Game Grumps Inc and Rogue Games.
- Time loop escape room, with a murderous killer stalking you.
- I worked as a generalist unity developer with a UI focus on this project.
- Very small (3 person core including me) team, so I wore alot of hats!.
- Shipped on multiple platforms, and 6 languages on launch, which was a fun challenge as UI engineer!